Secondly, you have a whole new range of enemies to contend with, with the Forerunner Prometheans appearing in a selection of forms, from fast-moving, jumping dog-like critters to aggressive knights with short-range teleport abilities. Firstly, the armour abilities of Halo: Reach have now made the move to the mainstream Halo storyline, with Master Chief gaining access to stealth, shields, visual and other upgrades at various points in the game. The answer is – like Halo, but with a few interesting tweaks. What we can talk about is how the game plays. It’s not that Halo 4 is a work of unalloyed literary or cinematic genius, but the writing, the plotting, the voice work and the cut-scenes are a step beyond the vast majority of sci-fi action games, and you really deserve to experience it all for yourself without any spoilers. If we’re vague about any further details, it’s intentional. A nearby UNSC warship offers some vague hope of rescue, but can it be reached, can the Master Chief and Cortana escape, and at what cost? She’s nearing the end of her seven year AI lifespan, and at risk of going bonkers if she can’t be treated pretty soon. Not only has Master Chief got his hands full, but there’s trouble for Cortana too. Needless to say, it doesn’t end there, and it’s not long before our hero finds himself on and beneath the surface of Requiem, battling both against Covenant forces and a new foe, with roots in the ancient Forerunner race that created the original Halo, and with access to their advanced technology. Halo 4 kicks off where Halo 3 ended, with the Master Chief in cryotonic slumber on the broken starship, Forward Unto Dawn, watched over by his AI muse, Cortana, and drifting towards an unknown planet. It’s clear that a whole tonne of money has been thrown at it, but every last cent is up there on the screen. While you can’t exactly call it ground-breaking or innovative, it’s a beautifully made sci-fi saga that proves the current console generation still has the power to wow. Well, Halo 4 does it all, then ramps everything up to a whole new level. Remember the sense of wonder you felt at the scale of the game and its landscapes? The visual spectacle of the Covenant spacecraft, their armour and their architecture? Remember the thrill of playing a game where your enemies were truly unpredictable, and where encounters never quite played out the same way twice? In a lot of ways, Halo 4 feels more like Halo than any Halo since the original. Within a few hours of the single-player game, the question pretty much evaporates.
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